Just a note before you go,
A vision to be learned
Traveling near the speed of light
It’s easy to get …
Imagining how things would look when traveling near the speed of light is an interesting exercise. Using a freeware video game developed by MIT Game Lab (2012), this visualization (below) by The Action Lab is particularly interesting. An exploration of the various effects:
“A Slower Speed of Light” hopefully corrects common misunderstandings – something that benefits contemporary physics classes.
OpenRelativity is a toolkit designed for use with the proprietary Unity game engine. It was developed by MIT Game Lab during the development of A Slower Speed of Light. The toolkit allows for the accurate simulation of a 3D environment when light is slowed down.
A Slower Speed of Light was developed in hopes of being used as an educational tool to explain special relativity in an easy-to-understand fashion. The game is meant to be used as an interactive learning tool for those interested in physics.
I get confused by the perspective blend of inertial and quasi-accelerating frames of reference: walking at the same speed but the speed of light getting slower and slower. As noted , relativistic effects are indeed why the game becomes increasingly difficult, more challenging.
• YouTube > The Action Lab > “Slowing the Speed of Light Down to 2 m/s [walking speed] – What Special Relativity Feels Like” (August 13, 2020). “When we start walking, we start to see relativistic effects that include time dilation and length contraction, and also doppler shifting.”
Description: “In this video I show you what it would look like to slow the speed of light down to around walking speed. So with just walking around town you would experience relativistic effects. I talk about time dilation and length contraction and what it would look like to have it happen to you. Get the simulation created by MIT here.”
The Action Lab • Pinned by The Action Lab
The Action Lab (August 13, 2020)
Interesting note: Even Einstein was mistaken on length contraction. He had said that a sphere would look like an ellipsoid. However, Penrose later proved that a sphere would still be spherical, although rotated. Notice in the simulation how the spheres are the only objects that don’t look distorted when moving at near light speeds!
[Re doppler shift] So what that means is that normally light that we can’t see, like infrared light, as we walk towards it, it gets shifted more towards the red end of the spectrum instead of the infrared part of the spectrum; so, it moves up in frequency, and since it moves up in frequency, it becomes visible light to us.
… and also the effect is stronger – the brightness increases. that’s because as we’re walking towards it we’re actually hitting more photons along the way than we normally would, so basically it increases the intensity as we’re walking towards it.
Space and time are always connected. if you’re completely at rest – not moving, all of your movement is going through time and not through space. so you’re at rest but you’re still moving forward through time. but if you start to move forward through space, then that means your movement through time has to decrease. so the faster you move through space, the slower your movement through time is going to be.
Now of course this time dilation is only relative to somebody watching you do that movement. but you yourself always experience time at the same rate. but how it portrays itself to you as the first person view – as the person who’s walking at close to speed of light speeds – is that it seems like you’re going faster, so you can get more movement through space in a given time.
In this simulation, as i start to walk so as i approach the speed of light, things get stretched out. now the easiest way to see this is i’m going to turn off the doppler effect. collect my last orb, so now the speed of light is really close to my walking speed, so the relativistic effects are really strong here. so notice as i start to walk, now notice how far away the cliffs seem like they get, so the length gets stretched out. but i just told you that when you go closer to the speeds of light length actually contracts. now this is a really confusing point and a lot of people have gotten this wrong.
For the most part length contraction does not appear as something being squished, but it actually appears as something being stretched out and lengthened, and also rotated a little bit. even though length contraction is occurring, this is not what you would see. what you would see is completely different than what you would measure as length, and that’s because the photons in your line of sight in the direction of your travel are leaving the thing that you’re seeing at different points in the past.
So, for example, if you’re looking at something, you see it being stretched out because the [slower?] photons from the back of it take longer to get there than the front [faster photons?] of it, and so it actually appears as though the thing is being stretched out.
In A Slower Speed of Light, the player controls the ghost of a young child who was killed in an unspecified accident. The child wants to “become one with light”, but the speed of light is too fast for the child. This is solved through the use of magic orbs which, as each are collected, slow down the speed of light, until by the end it is at walking speed. These orbs are spread throughout the level. At the beginning of the game, walking around and collecting these orbs is easy; however, as the game progresses, the effects of special relativity become apparent. This gradually increases the difficulty of the game.
As the game progresses and light becomes slower, the effects of special relativity start to become more apparent. These effects include the Doppler effect (red/blue-shifting of visible light and the shifting of ultraviolet and infrared into the visible spectrum), the searchlight effect (increased brightness in the direction of travel), time dilation (difference between the passage of time perceived by the player and the outside world), the Lorentz transformation (the perceived warping of the environment at near-light speeds), and the runtime effect (seeing objects in the past because of the speed of light). These effects combine as the game progresses to increase the difficulty and challenge the player.
Some commentary on the realism of this simulation – the optics of moving close to the speed of light:
• Stack Exchange > Physics > How realistic is the game “A slower speed of light”?
And the inherent limitations of OpenRelativity, as noted:
 A NASA cartoon about near-light-speed travel:
• YouTube > NASA Goddard > “NASA’s Guide to Near-light-speed Travel” (August 14, 2020)
• Biggest ideas in the universe – Sean Carroll chats concepts > The Biggest Ideas in the Universe | 6. Spacetime (Apr 28, 2020)